Expanse

Realtime, physically-based atmosphere and clouds in Unity. Click here to learn more.

Digital Arboretum

Using L-systems to generate realistic procedural branch structures. Click here to learn more.

Don't Get Your Hopes Up

SN0WCRASH's 3rd release, just a little moody. Featuring some procedurally-generated trees from "Digital Arboretum". Click here to learn more.

Path Tracer

A classic offline rendering algorithm, implemented for Brown's "Advanced Computer Graphics" course. Click here to learn more.

Wetnet

Using deep learning to speed up eulerian fluid simulations. Click here to learn more.

Shape From Tracing

Path tracing, but make it differentiable and use it to infer 3D models from pictures. Click here to learn more.

Virtual Sky

Physically-based cumuliform cloud simulation using computational fluid dynamics. Click here to learn more.

Geometry Processing

Fundamental geometry processing operations, implemented for Brown's "Advanced Computer Graphics" course. Click here to learn more.

3D Modeling Projects

Well, I'm not an expert, but I have fun with it. Click here to learn more.

Black Hole Raymarching

Reimagining a well-known rendering algorithm in curved spacetime. Don't fall in. Click here to learn more.

The Replicant

Lush, analog-esque echoes, lost in time, like tears in rain. Click here to learn more.

Constructing Constructibles

An age old mathematical result, visualized with a web graphics API released in 2014. Click here to learn more.

Music Find

A fun way to discover new artists who are similar to your favorites. Click here to learn more.

Singularity

SN0WCRASH's 2nd release. Dark, brooding synth-pop. Click here to learn more.

Planetary Motion Sim

2D Newtonian gravitation, visualized. Click here to learn more.

Lantern Village

An exploration into interactive interior lighting. Click here to learn more.

U.V. Captcha

SN0WCRASH's 1st release. Upbeat, catchy synth-wave about how we've all become cyborgs. Click here to learn more.