
Brad Guesman
Welcome to my corner of the internet. If you like making cool stuff and listening to good music, I'm sure we'll be friends.


Digital Arboretum
Using L-systems to generate realistic procedural branch structures. Click here to learn more.

Don't Get Your Hopes Up
SN0WCRASH's 3rd release, just a little moody. Featuring some procedurally-generated trees from "Digital Arboretum". Click here to learn more.

Path Tracer
A classic offline rendering algorithm, implemented for Brown's "Advanced Computer Graphics" course. Click here to learn more.

Wetnet
Using deep learning to speed up eulerian fluid simulations. Click here to learn more.

Shape From Tracing
Path tracing, but make it differentiable and use it to infer 3D models from pictures. Click here to learn more.

Virtual Sky
Physically-based cumuliform cloud simulation using computational fluid dynamics. Click here to learn more.

Geometry Processing
Fundamental geometry processing operations, implemented for Brown's "Advanced Computer Graphics" course. Click here to learn more.

3D Modeling Projects
Well, I'm not an expert, but I have fun with it. Click here to learn more.

Black Hole Raymarching
Reimagining a well-known rendering algorithm in curved spacetime. Don't fall in. Click here to learn more.

The Replicant
Lush, analog-esque echoes, lost in time, like tears in rain. Click here to learn more.

Constructing Constructibles
An age old mathematical result, visualized with a web graphics API released in 2014. Click here to learn more.

Music Find
A fun way to discover new artists who are similar to your favorites. Click here to learn more.

Singularity
SN0WCRASH's 2nd release. Dark, brooding synth-pop. Click here to learn more.

Planetary Motion Sim
2D Newtonian gravitation, visualized. Click here to learn more.

Lantern Village
An exploration into interactive interior lighting. Click here to learn more.
